An interactive game I designed on Twine which recounts my parents' love story. This project was completed in 2017 as an assignment for an undergraduate course called Digital Tools for Research and Innovation (CDN355H1F). The game's choose-your-own-adventure format aims to simulate the tangential nature of storytelling and challenge the idea that any given story or history has just one, linear or neat interpretation.

[http://individual.utoronto.ca/leorabromberg/Leora-Bromberg-Twine/It's-a-long-story.html](http://individual.utoronto.ca/leorabromberg/Leora-Bromberg-Twine/It's-a-long-story.html)